By the end of this session you will be able to:
- Know how to use an Xbox with Kinect sensor and games as part of your teaching and learning strategy in your classroom.
- Explain a teaching approach which uses games as a way of promoting creativity and discovery.
- Evaluate games for educational purposes, and think of ways of using games to achieve particular outcomes in your classroom.
- Plan a lesson which includes the use of the Xbox.
- Earn the XBOX badge.
Get your Xbox Badge: Instructions
Use the Xbox Kinect in your classroom. Plan a lesson which makes use of the Xbox as part of the teaching and learning, and then implement the lesson.
Assessment criteria |
| What to do | What to provide | √ |
| 1 | You have created a lesson which makes use of the Xbox | An electronic copy of your lesson plan. | |
| 2 | You have implemented the Xbox lesson with your learners. | A photo or preferably video of your learners interacting with the Xbox as part of the lesson. | |
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