30Aug
2014
0
Module 7: Xbox

Module 7: Xbox

xboxBy the end of this session you will be able to:

  1. Know how to use an Xbox with Kinect sensor and games as part of your teaching and learning strategy in your classroom.
  2. Explain a teaching approach which uses games as a way of promoting creativity and discovery.
  3. Evaluate games for educational purposes, and think of ways of using games to achieve particular outcomes in your classroom.
  4. Plan a lesson which includes the use of the Xbox.
  5. Earn the XBOX badge.

Get your Xbox Badge: Instructions

Use the Xbox Kinect in your classroom. Plan a lesson which makes use of the Xbox as part of the teaching and learning, and then implement the lesson.

Assessment criteria

What to do What to provide
1 You have created a lesson which makes use of the Xbox An electronic copy of your lesson plan.
2 You have implemented the Xbox lesson with your learners. A photo or preferably video of your learners interacting with the Xbox as part of the lesson.

Files you have uploaded

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